It’s all about the game, and how you play it. Mark Pincus,
an undergrad from Wharton and a Harvard MBA sure knew how the game could be
played. But the jury is out on the fate of his creation, Zynga that in today’s
financial reality trades at $6.03 a share and has a market cap of $4.44
billion. Will the proverbial fortune favor the brave or will investor sentiment
spill water on a carefully designed plan, drawn on the canvas of the teeming
and writhing world of social networks and ‘Web 3.0’? Once the fat lady sings,
you know it’s over but till then, here is a synopsis of how Zynga came to rule
the roost.
Mark Pincus was never the one who saw himself as climbing
the ladder by taking orders as a subordinate. After numerous experiments of
trying to work as a regular employee, when Pincus eventually got fired,
entrepreneurship appeared to him as the logical next step. So he took it, with
open arms and consequently began the journey, dotted with startups such as
FreeLoader (web-based push company), Support.com (later Supportsoft) and an
incubator called Tank Hill which he co-founded after being inundated with cash
post the public listing of Supportsoft. But the venture that set him on course
to tech-stardom was the one where he partnered with Reid Hoffman and bought a
small stake in Facebook in 2007. The stake brought him in contact with Mark
Zuckerberg and gave him an inside entry to the social media revolution.
Zynga, according the Pincus was formed after he failed with
TagSense and Tribe.net. It was during that time that Facebook opened up its API
for programmers and riding the wave of people flocking to acquire ‘Facebook
land’ was Pincus, armed with ideas of making it big on the social networking
platform. In his own words, Pincus had always been a closet gamer and with the
advent of social media, he did the math and it told him that ‘Friends + Social
Network + Games’ could be a win-win proposition for all. This wasn’t a new idea
at all, considering that rivals like Slide, RockYou and the 2008 'springster'
Social Gaming Network emerged as big rivals to makers of games on Facebook. But
the timing on the part of Zynga was bang on. The fledgling start-up hung on to
the coattails of Facebook and rode the journey to the throne of online gaming.
Facebook’s growing popularity helped Zynga grow its user
base in leaps and bounds. Coupled with that was Pincus’ focus on rapidly
evolving its games to suit user tastes and demands. His vision was simple –
Zynga’s business should be metric-driven, combining intuition and data. Insights
and analytics would help Zynga rapidly iterate and drive reach, retention and
revenue. This is exactly how Zynga differentiated between itself and others; it
learned what users wanted and modified its games quickly, sometimes overnight,
to better provide what the users wanted. The iteration reached its zenith when
Zynga started testing every idea. In those heady days of tech entrepreneurism,
one usually perceived Web 2.0 companies behaving in this fashion, but game
companies for the most part didn’t.
Monetization of online games was seen as a big challenge by
companies during the advent of social media. Pincus saw a way around it and
brought into the scheme of things, what he likes to call ‘Web 3.0’. Virtual
objects for sale – the idea on the face it seems innocuous. But the revenues it
generated were staggering. In contrast to conventional gaming parameters, Zynga
did not restrict the amounts users could pay to play. This resulted in some
users, across Middle East and Europe paying as much as $100 for poker chip
packages. The trend, as it would in a network, caught on and the proverbial
‘Network-Effect’ took over. The results were evident as the user base grew. By
April 2009, Zynga had 40 million monthly active users and its poker game was
the top title on Facebook. The game, Texas Hold’em Poker, was the first one to
reach more than 10 million monthly active users. Following close at heels were
Mafia Wars and Farmville. Investors flocked to pour money into the burgeoning
gaming ‘whiz-kid’ - In a deal announced Jan. 15, 2008, Zynga was able to raise
$5 million from Union Square Ventures, Foundry Group, Avalon Ventures, Reid
Hoffman, Peter Thiel and other angels.
However, the growth wasn’t all hunky and dory for Zynga and
Mark Pincus. Since the days it broke into popular consciousness with famous
gaming titles, Zynga has had to suffer the ignominy of being called a
‘Copy-Cat’. Cases were filed against it by Dave Maestri, designer of Mob Wars
(allegedly the original of Mafia Wars) and Playfish, a fierce competitor. At
one time, the industry had considered it a foregone conclusion that Zynga would
die its natural death, cloning games and ideas. But it was Pincus’ bull-headed
approach to moving fast that proved the detractors wrong. Ideas were brought to
the table, designed iteratively, tested in real-time and the ones generating
users were accepted. The ones that couldn’t were summarily rejected. The
continued efforts, with the opening up of an office in India, finally made the
difference with the launch of Frontierville, Café World, Cityville, Empires and
Allies and the acquisition of OMGPOP.
The present day realities for Zynga are a mixed bag. While
Project Z (code name for Zynga’s vision of its own social network for gaming)
is the next step forward for Zynga (breaking away from the ‘Facebook
dependency’), Pincus isn’t shy in buying companies out there, doing good work
and producing games that have promise and a market potential. “Draw Something”
has a tremendous user base among iPhone and Android users which naturally gives
Zynga another network (within a network) to tap into. But, although its revenue
has seen growth in the past, its operating income and margin has taken a dip
from 2010 to 2011. Although Wedbush Securities is of the bullish opinion that -
"Zynga remains well-positioned for long-term growth” what will be
interesting to see is how Pincus and his crew steer the ship amid stormy waters
in the years to come.
[Written for Rrecruiterbox, 2012]
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[Written for Rrecruiterbox, 2012]
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